We retired this podcast, because we couldn't parse it for 10 consecutive times.
Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!
Date | Title & Description | Contributors |
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2019-06-14 | Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime. |
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2019-06-14 | Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design. |
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2019-06-07 | This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted). |
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2019-06-07 | In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies. |
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2019-05-31 | In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired. |
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2019-05-31 | In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic. |
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2019-05-24 | In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards. |
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2019-05-24 | I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics. |
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2019-05-17 | This podcast talks about the vision design of War of the Spark. |
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2019-05-17 | In this podcast, I examine the role social media plays in modern game design. |
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