Interviews with Scholars of Popular Culture about their New Books
Date | Title & Description | Contributors |
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2025-03-08 |
Ariane Sherine, "The Real Sinéad O'Connor" (White Owl, 2024) Sinéad O'Connor, renowned for her angelic voice and activism, overcame a tumultuous upbringing to become a global protest singer and advocate for social justice. O'Connor achieved worldwide success as an angel-voiced, shaven-headed Irish singer of hear... |
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2025-03-07 |
Sarah Stang, et al., "Monstrosity in Games and Play" (Amsterdam UP, 2024) Sarah Stang, editor, joins Jana Byars to talk about Monstrosity in Games and Play (Amsterdam UP, 2024). Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, dee... |
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2025-03-07 |
Richard Heppner, "Woodstock: From World War to Culture Wars" (SUNY Press, 2024) Few towns in America are as famous as Woodstock, New York—although Woodstock may be most famous for an event that happened many miles away! Long before the 1969 Woodstock festival put the town on the map, it had been a center for artists and free think... |
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2025-03-06 |
Chris Alexander, "Art! Trash! Terror! Adventures in Strange Cinema" (Headpress, 2025) ART! TRASH! TERROR! Adventures in Strange Cinema (Headpress 2025) by Chris Alexander is a treasure trove of in-depth essays and edifying interviews that celebrate some of the most eccentric and unforgettable movies in cult cinema history. From recogniz... |
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2025-03-05 |
Blair Farrell, "The Avengers in Video Games" (McFarland, 2021) For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video ga... |
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2025-03-05 | Not so long ago, comedy and laughter were a shared experience of relief, as Freud famously argued. At their best, ribbing, roasting, piss-taking and insulting were the foundation of a kind of universal culture from which friendship, camaraderie and sol... |
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2025-03-04 | If you had some free time and a Windows PC in the 1990s, your mouse probably crawled its way to Minesweeper, an exciting watch-where-you-click puzzle game with a ticking clock and a ton of “just one more game” replayability. Originally sold as part of ... |
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2025-03-03 | Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic fo... |
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2025-03-03 | Empire of Culture: Neo-Victorian Narratives in the Global Creative Economy (SUNY Press, 2024) by Dr. Waiyee Loh brings together contemporary representations of Victorian Britain to reveal how the nation's imperial past inheres in the ways post-imperial... |
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2025-03-02 | Ancient Sculpture and Twentieth-Century American Womanhood: Venus Envy (Bloomsbury, 2025) by Dr. Hallie Franks examines the reception of Graeco-Roman sculptures of Venus and their role in the construction of the body aesthetics of the “fit” American wo... |
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