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Episodes

Date Title & Description Contributors
2025-01-16

  Digital Forensics with Emre Tinaztepe

Digital forensics is the process of identifying, preserving, analyzing, and presenting electronic data for investigative purposes. It’s often related to addressing cybercrime and is crucial in tracing the origin of breaches, recovering lost data, and s...
  Software Engineering Daily author
2025-01-15

  Fallout: London with Daniel Morrison Neil and Jordan Albon

Fallout: London is a 2024 total conversion mod developed by Team FOLON. The mod is based on Fallout 4 by Bethesda Softworks and takes place in a post-apocalyptic rendition of London. The project is remarkable for its ambition and scope, with the small ...
  Software Engineering Daily author
2025-01-14

  Heroku and the Twelve-Factor App with Vish Abrams

Heroku is a cloud platform-as-a-service that enables developers to build, deploy, and manage applications. It was founded in 2007 and was acquired by Salesforce in 2010. The platform supports multiple programming languages, including Ruby, Python, Node...
  Software Engineering Daily author
2025-01-09

  AI Developer Tools at Google with Paige Bailey

Over the years, Google has released a variety of ML, data science, and AI developer tools and platforms. Prominent examples include Colab, Kaggle, AI Studio, and the Gemini API. Paige Bailey is the Uber Technical Lead of the Developer Relations team at...
  Software Engineering Daily author
2025-01-08

  Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis

Video game emulation is the process of using software to replicate the functionality of gaming hardware. It’s a fundamental approach to making older games accessible on modern devices. The Carbon Engine is a tool developed internally at video game publ...
  Software Engineering Daily author
2025-01-07

  Going Serverless in Financial Services with Brian McNamara

Serverless computing is a cloud-native model where developers build and run applications without managing server infrastructure. It has largely become the standard approach to achieve scalability, often with reduced operational overhead. However, in ba...
  Software Engineering Daily author
2025-01-02

  Teardown and Voxel-Based Rendering with Dennis Gustafsson

Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police in...
  Software Engineering Daily author
2025-01-01

  Streamlined React Native Development with Charlie Cheever and James Ide

Expo is a development framework that streamlines the process of building cross-platform mobile apps using React Native. It eliminates the need for complex native code setup by providing pre-built APIs for common device features like the camera and GPS,...
  Software Engineering Daily author
2024-12-24

  Special End-of-Year Message from Software Engineering Daily

To our Software Engineering Daily listeners – as we wrap up 2024, we want to thank you all for listening to the show. We’ve had a great time putting together all of our episodes this year, and we’re grateful for your support. This year we continued our...
  Software Engineering Daily author
2024-12-19

  The Vulkan Graphics API with Tom Olson and Ralph Potter

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of old...
  Software Engineering Daily author