In this session, Dagen Brock deals with using modern development tools and languages to create code and assets for use in Apple II software, including definitions and comparisons of off-platform and cross-platform development; creating build pipelines; using modern tools to create audio and visual assets; and tying it all together, as well as conjecturing what […]
In this session, Dagen Brock deals with using modern development tools and languages to create code and assets for use in Apple II software, including definitions and comparisons of off-platform and cross-platform development; creating build pipelines; using modern tools to create audio and visual assets; and tying it all together, as well as conjecturing what additional tools could be developed to assist in this process.
Recorded on 7/22/2010 by Ken Gagne and made available under a ,Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Creative Commons license.