A chat with one of the lead developers for Blender, Campbell Barton! Campbell began over a decade ago as a regular Blender artist like you and me, and has worked on all of the open movie projects from the very beginning. He eventually became one of the core developers paid by the Blender Foundation, working full-time on coding Blender itself. In this episode we talk about: -Why some awesome features (like coloured wireframes) aren't accepted into master. -What happens when things go wrong - like big mistakes or accidents in the code. -Why Blender doesn't collect anonymous usage statistics. -Where users who want to suggest a change or request a feature should go. -How many (or few) Blender developers there are currently. -What role does Ton really play? -How priorities are set. -How UI topics and disagreements are handled. -Hiring a developer to implement your feature request. -Where aspiring developers should start. Check out the full notes and links on Blender Guru: http://www.blenderguru.com/podcasts/ep-76-awesome-features-dont-make-blender-wcampbell-barton