Future Lab Radio   /     Future Lab: Scaling Virtual Worlds

Description

Researchers are investigating how to build virtual environments in which hundreds or thousands of participants can log in and interact with each other. The applications go beyond gaming. Simulations are used for meetings, organizational operations and even product branding. Scientists are discovering how to meet the challenges of creating 3D spaces for many users to [...]

Subtitle
Researchers are investigating how to build virtual environments in which hundreds or thousands of participants can log in and interact with each other. The applications go beyond gaming. Simulations are used for meetings, organizational operations and eve
Duration
Publishing date
2011-07-19 08:50
Link
http://feedproxy.google.com/~r/ConnectedSocialMediaFutureLabRadio/~3/ttmVu2yO-pI/
Contributors
  Connected Social Media
author  
Enclosures
http://feedproxy.google.com/~r/ConnectedSocialMediaFutureLabRadio/~5/uybywUfRuoA/Future_Lab_Scalable_Virtual_Worlds.mp3
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Shownotes

Researchers are investigating how to build virtual environments in which hundreds or thousands of participants can log in and interact with each other. The applications go beyond gaming. Simulations are used for meetings, organizational operations and even product branding. Scientists are discovering how to meet the challenges of creating 3D spaces for many users to explore, collaborate, and interact in real time.

Interviewees:
Douglas Maxwell, Science and Technology Manager, US Army Simulation Training Technology Center, Orlando, FL
Mic Bowman, Principal Engineer, Intel Labs, OR
Dan Lake, Researcher, Intel Labs, Oregon

Links:
MOSES 3D Web System for Non-Army Researchers
Association of Virtual Worlds
Federal Consortium for Virtual Worlds
ScienceSim Collaboration

White Papers:
Scaling virtual worlds: Simulation requirements and challenges, H. Liu, M. Bowman, R. Adams, J. Hurliman, and D. Lake; in Proceedings of Winter Simulation Conference, 2010.
Distributed Scene Graph to Enable Thousands of Interacting Users in a Virtual Environment, H. Liu, M. Bowman, and D. Lake.