Critical Success   /     Strong, Unreasonable Villains

Description

This week James takes on a new listener question: When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they're not giving up more than they originally intended to. The greatest *play* experiences I've had came from GMs who created hardline antagonists who would accept nothing less than total acceptance of their demands. Overcoming them gave me a thrill that I want to give my players, but whenever I try to run these guys, my senses of fairness and logic kick in and I accept a reasonable solution. The post Strong, Unreasonable Villains appeared first on Peaches and Hot Sauce.

Summary

This week James takes on a new listener question: When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they're not giving up more than they originally intended to. The greatest *play* experiences I've had came from GMs who created hardline antagonists who would accept nothing less than total acceptance of their demands. Overcoming them gave me a thrill that I want to give my players, but whenever I try to run these guys, my senses of fairness and logic kick in and I accept a reasonable solution.

Subtitle
This week James takes on a new listener question: When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they're not giving up more than they originally intended to.
Duration
16:59
Publishing date
2014-12-12 19:26
Link
http://peachesandhotsauce.com/podcasts/strong-unreasonable-villains
Contributors
  Peaches and Hot Sauce
author  
Enclosures
http://media.blubrry.com/peachesandhotsauce/b34d3b0fb10aa1933ec5-1808f64faec8371eb030c6b5506a689f.r3.cf1.rackcdn.com/cs_unreasonable.mp3
audio/mpeg

Shownotes


This week James takes on a new listener question:

When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they’re not giving up more than they originally intended to. The greatest *play* experiences I’ve had came from GMs who created hardline antagonists who would accept nothing less than total acceptance of their demands. Overcoming them gave me a thrill that I want to give my players, but whenever I try to run these guys, my senses of fairness and logic kick in and I accept a reasonable solution.

So I guess what I’m asking is: Do you have any advice on how I can be a worse person?

Best,
Ivan Ewert

The post Strong, Unreasonable Villains appeared first on Peaches and Hot Sauce.