How Your World Works   /     Episode 35: How to Design a Haunted House

Description

With Halloween fast approaching, we talk to Leonard Pickel of Hauntrepreneurs - a company that designs haunted attractions from the ground up. An architect by training, Pickel explains how he distorts the stuff he did in the studio to create spaces that put people on edge. He also explains the hardest type of person to scare, the scariest room he's ever designed, and the worst scare he's ever received.The music in this episode is "Soundtrack 2, Act 3" by Tim Nelson, from "Caligari: An Exquisite Corpse - The Visitant, by The Tunnel."

Subtitle
Some haunted houses are built not with horrifying histories, but with permits, blueprints, nails and boards.
Duration
1911
Publishing date
2016-10-24 15:28
Contributors
  Popular Mechanics / Panoply
author  
Enclosures
http://traffic.megaphone.fm/PM1048314791.mp3
audio/mpeg