Gaming and video are two different ways of telling stories. Kahoot is a tool that "drives" learning through gameplay and it can be used to enhance engagement around your company with internal or external stakeholders. Kahoot can help even if you are not making videos. Kahoot can help you creating engaged presentations and drive home key takeaways for your next meeting.Continue Reading →The post Kahoot: Enhancing Video with Educational Engagement and Gameplay appeared first on FIR Podcast Network.
Better engagement improves relationships with stakeholders. Building gameplay around your video can improve the effectiveness of your message making it easier to communicate. Since games can provide a formative assessment you can also use the results to “prove” that your video had an impact.
Some of the largest businesses in the world are already using Kahoot! at the highest Level to improve training, professional development and internal communications – Jamie Brooker
One Game Leads To Another – Which Leads to Learning
A series of games + videos delivered over several months could be a KPI demonstrating your out-reach is having a tangible and lasting impact. Kahoot! is an educational engagement and learning brand. Its product is more than a tool for classrooms; listen to this episode and learn why.
Gaming Improves Your Video
Taking your internally or externally released videos and adding gameplay can enhance them, improving retention of both the material and the audience. Gameplay can also turn the underlying material into knowledge that fun or interesting. In group sessions gameplay can drive collaboration and team work.
Embedding your next video into a game can make it more engaging – Harry Hawk
Kahoot!’s pedagogy encourages learners to make their own games in groups to challenge their peers with, encouraging collaboration and creativity – Jamie Brooker
Making your own game can be a game in itself – Jamie Brooker
Gameplay “Beats” Video
Video is engaging and immersive yet gaming often leaves video “in the dust.” – Harry Hawk
Gameplay proffers deeper engagement and immersion and in a multi-tasking social setting Gameplay still delivers, often better than a uni-tasked non-social environment.
Working Together: Gaming + Video
Video and Gaming can not only co-exist, one can enhance the other. At their core gaming and video are both environments for storytelling. Most high profile games start with a bit of storytelling setting the stage and triggering the action.
We tested our gaming environment “Kahoot!” in schools, to prove the engagement model before launching – Jamie Brooker
Kahoot! encourages players to “look up”, creating an engaged, collaborative and loud learning space – Jamie Brooker
I speak with Jamie Brooker the Chief Creative Officer and Founder of Kahoot!. Started as an educational learning platform, today Kahoot! has over 15 Million publicly accessible games and 40 Million active users every month. He talks about the use of Kahoot! in classrooms and workplaces, and how their passion for learning can help your communications strategy.
Why Kahoot Can Improve Your Communications Strategy
Kahoot! can help even if you are not making videos. Kahoot! can help you in creating engaging presentations to drive home the key points for your next meeting. You can also create a Kahoot! game with your internal team if you are looking to help educate broader external stakeholders around topics critical to your corporate mission.
Businesses that use Kahoot! will enable us to keep the product free to our educational users – Jamie Brooker
Any tool that can help today’s students focus and engage in the classroom is going to be up to the task of getting disengaged employees focused on important meetings, training and key takeaways. It can also create content for external stakeholders.
A fun learning based game could be part of your onboarding process – Harry Hawk
Educational Engagement could be part of your Inbound Marketing Program – Harry Hawk
Some of the largest businesses in the world are already using Kahoot! at the highest Level to improve training, professional development and internal communications – Jamie Brooker
Real World Example
Better engagement improves relationships with stakeholders. Building gameplay around your video can improve the effectiveness of your message making it easier to communicate. Since games can provide a formative assessment you can also use the results to “prove” that your video had an impact.
Some of the largest businesses in the world are already using Kahoot! at the highest Level to improve training, professional development and internal communications – Jamie Brooker
Jamie Brooker Founder and CCO of Kahoot!
A series of games + videos delivered over several months could be a KPI demonstrating your out-reach is having a tangible and lasting impact. Kahoot! is an educational engagement and learning brand. Its product is more than a tool for classrooms; listen to this episode and learn why.
Taking your internally or externally released videos and adding gameplay can enhance them, improving retention of both the material and the audience. Gameplay can also turn the underlying material into knowledge that fun or interesting. In group sessions gameplay can drive collaboration and team work.
Embedding your next video into a game can make it more engaging – Harry Hawk
Kahoot!’s pedagogy encourages learners to make their own games in groups to challenge their peers with, encouraging collaboration and creativity – Jamie Brooker
Making your own game can be a game in itself – Jamie Brooker
Video is engaging and immersive yet gaming often leaves video “in the dust.” – Harry Hawk
Gameplay proffers deeper engagement and immersion and in a multi-tasking social setting Gameplay still delivers, often better than a uni-tasked non-social environment.
Video and Gaming can not only co-exist, one can enhance the other. At their core gaming and video are both environments for storytelling. Most high profile games start with a bit of storytelling setting the stage and triggering the action.
We tested our gaming environment “Kahoot!” in schools, to prove the engagement model before launching – Jamie Brooker
Kahoot! encourages players to “look up”, creating an engaged, collaborative and loud learning space – Jamie Brooker
I speak with Jamie Brooker the Chief Creative Officer and Founder of Kahoot!. Started as an educational learning platform, today Kahoot! has over 15 Million publicly accessible games and 40 Million active users every month. He talks about the use of Kahoot! in classrooms and workplaces, and how their passion for learning can help your communications strategy.
Kahoot! can help even if you are not making videos. Kahoot! can help you in creating engaging presentations to drive home the key points for your next meeting. You can also create a Kahoot! game with your internal team if you are looking to help educate broader external stakeholders around topics critical to your corporate mission.
Businesses that use Kahoot! will enable us to keep the product free to our educational users – Jamie Brooker
Any tool that can help today’s students focus and engage in the classroom is going to be up to the task of getting disengaged employees focused on important meetings, training and key takeaways. It can also create content for external stakeholders.
A fun learning based game could be part of your onboarding process – Harry Hawk
Educational Engagement could be part of your Inbound Marketing Program – Harry Hawk
Some of the largest businesses in the world are already using Kahoot! at the highest Level to improve training, professional development and internal communications – Jamie Brooker
@WXPaediatrics @johnsonmich18 staff enjoying the Kahoot quiz on day 1 of paediatric medicines awareness week pic.twitter.com/fJ6O4oqKqn
— Kristy McKeon (@Stowkristy) March 27, 2017
Links:
Jamie Brooker on Twitter
The post Kahoot: Enhancing Video with Educational Engagement and Gameplay appeared first on FIR Podcast Network.