We briefly covered Blender in our sixth episode, and now it's time to delve deep into the past, present and future of this sprawling 3D animation package with team members Pablo Vazquez and Dalai Felinto, who walk us through Blender's closed-source origins and early crowdfunding efforts, the increasing importance of Blender both in developing markets and in game development and film visual effects, managing the parallel workflows of Blender's many sizable components, the importance of diversity in software development and interface design, and a whole lot more. The FOSS Pod is brought to you by Google Open Source. Find out more at https://opensource.google
We briefly covered Blender in our sixth episode, and now it's time to delve deep into the past, present and future of this sprawling 3D animation package with team members Pablo Vazquez and Dalai Felinto, who walk us through Blender's closed-source origins and early crowdfunding efforts, the increasing importance of Blender both in developing markets and in game development and film visual effects, managing the parallel workflows of Blender's many sizable components, the importance of diversity in software development and interface design, and a whole lot more.
Find out more about Blender at blender.org.
The FOSS Pod is brought to you by Google Open Source. Find out more at https://opensource.google