Ludology   /     Thinking Beyond Mechanisms Ep 9

Description

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here:  https://www.youtube.com/watch?v=fCCfeAvlNeQ

Subtitle
In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to...
Duration
06:15
Publishing date
2024-03-24 16:28
Link
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-9
Contributors
Enclosures
https://traffic.libsyn.com/secure/ludology/Thinking_Beyond_Mechanisms_Ep_9_mixdown-16LUFS.mp3?dest-id=53997
audio/mpeg

Shownotes

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here:  https://www.youtube.com/watch?v=fCCfeAvlNeQ