The Game Design Round Table   /     #313 Civilization Series 2

Summary

Welcome to the second episode of the series on the “Civilization” games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of “One More Turn”, using overlapping progression paths, and quality life improvements for the genre. They also share their insights on the game “Humankind”, as well as how their attitudes toward real life affect how they act within a 4X game.

Subtitle
Welcome to the second episode of the series on the “Civilization” games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of “One More Turn”, using overlapping progression paths, and quality life...
Duration
57:15
Publishing date
2024-03-26 13:26
Link
https://tgdrt.libsyn.com/313-civilization-series-2
Contributors
  Dirk Knemeyer, David V. Heron
author  
Enclosures
https://traffic.libsyn.com/secure/tgdrt/313_Civilization_Series_2.mp3?dest-id=1719626
audio/mpeg

Shownotes

Welcome to the second episode of the series on the “Civilization” games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of “One More Turn”, using overlapping progression paths, and quality life improvements for the genre. They also share their insights on the game “Humankind”, as well as how their attitudes toward real life affect how they act within a 4X game.