As the hunters make their way through the winding rooms of Dracula's castle, they find strange artifacts, diplomatic residents, and exposition. Mutt sets a trap. Phileaux gets greasy. Godwin takes a turn on the dance floor. Dice sounds by Tal M.
As the hunters make their way through the winding rooms of Dracula's castle, they find strange artifacts, diplomatic residents, and exposition. Mutt sets a trap. Phileaux gets greasy. Godwin takes a turn on the dance floor.
Dice sounds by Tal M.