The Game Design Round Table   /     #323 Tunic with Andrew Shouldice

Summary

Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help.

Subtitle
Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling,...
Duration
51:14
Publishing date
2024-08-13 13:30
Link
https://tgdrt.libsyn.com/323-tunic-with-andrew-shouldice
Contributors
  Dirk Knemeyer, David Heron
author  
Enclosures
https://traffic.libsyn.com/secure/tgdrt/323_Tunic_with_Andrew_Shouldice.mp3?dest-id=1719626
audio/mpeg

Shownotes

Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help.