* (0:30) An old Apple //c computer and early computer RPGs. * (4:16) Transitioning from video games into tabletop RPGs. * (9:44) The expectations players bring from a video game to pen-and-paper games. * (12:41) The tyranny of choice brought on by a lack of a character-driven path. * (18:05) A lack of clear and […]
* (0:30) An old Apple //c computer and early computer RPGs.
* (4:16) Transitioning from video games into tabletop RPGs.
* (9:44) The expectations players bring from a video game to pen-and-paper games.
* (12:41) The tyranny of choice brought on by a lack of a character-driven path.
* (18:05) A lack of clear and connected outcomes.
* (19:50) Mixing new and veteran players.
* (26:13) Expanding intra-party roleplaying.
* (28:39) Asking why someone wanted to make the jump.
* (35:06) Trying to translate one medium into another.
Hosts: Caleb, Dan, Doug, Mary
* (0:30) An old Apple //c computer and early computer RPGs.
* (4:16) Transitioning from video games into tabletop RPGs.
* (9:44) The expectations players bring from a video game to pen-and-paper games.
* (12:41) The tyranny of choice brought on by a lack of a character-driven path.
* (18:05) A lack of clear and connected outcomes.
* (19:50) Mixing new and veteran players.
* (26:13) Expanding intra-party roleplaying.
* (28:39) Asking why someone wanted to make the jump.
* (35:06) Trying to translate one medium into another.
Hosts: Caleb, Dan, Doug, Mary