Kompendium des Unbehagens   /     #255: You're going back to whacking a thousand dudes (feat. DECosmic)

Summary

Videogame special: It's roughly the year 180 AD, there's 10000 dudes on screen at once and the best way to deal with them is Square, Square, Square, Triangle? Sounds like a lot of other Warriors/Musou (depending on what part of the country you're from) games, doesn't it? And yeah, the essence of what's made the Dynasty Warriors series is present in Dynasty Warriors Origins, today's topic of discussion, though developer Omega Force went back to the drawing board after DW9 and a cancelled sequel to regain some focus, making a sort of soft reboot of the over two decades old series to genuinely great success. Together with speedrunner and PS2 action gaming connoisseur extraordinaire DECosmic, Michael (young) discusses the newest mainline game in the long running series about whacking the arguably biggest amount of dudes possible to great lengths and how there's a surprisingly well thought out action game underneath its coat of spectacle where Koei Tecmo ask the perpetually looming question: what if instead you pressed Triangle, Triangle, Triangle, Square?

Subtitle
Videogame special
Duration
2:03:42
Publishing date
2025-02-04 14:19
Link
https://komdehagens.podcaster.de/komdehagens/255-you-re-going-back-to-whacking-a-thousand-dudes-feat-decosmic/
Contributors
  Michael Meier, Philipp Michael Kaiser
author  
Enclosures
https://komdehagens.podcaster.de/komdehagens/media/KdU_0255_-_You-re_going_back_to_whacking_a_thousand_dudes.mp3
audio/mpeg

Shownotes

Videogame special

It's roughly the year 180 AD, there's 10000 dudes on screen at once and the best way to deal with them is Square, Square, Square, Triangle? Sounds like a lot of other Warriors/Musou (depending on what part of the country you're from) games, doesn't it? And yeah, the essence of what's made the Dynasty Warriors series is present in Dynasty Warriors Origins, today's topic of discussion, though developer Omega Force went back to the drawing board after DW9 and a cancelled sequel to regain some focus, making a sort of soft reboot of the over two decades old series to genuinely great success. Together with speedrunner and PS2 action gaming connoisseur extraordinaire DECosmic, Michael (young) discusses the newest mainline game in the long running series about whacking the arguably biggest amount of dudes possible to great lengths and how there's a surprisingly well thought out action game underneath its coat of spectacle where Koei Tecmo ask the perpetually looming question: what if instead you pressed Triangle, Triangle, Triangle, Square?

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