The Who, What, Why? Game Design Podcast   /     Game Design al Dente with Leo Colovini

Summary

Leo Colovini, designer of many games such as Cartagena and Carolus Magnus, joined me to talk about his history as a designer, his experiences, and his advice for future game designers. This episode was originally conducted via email and recorded later, so the voice you hear is not Leo's. It is a stand-in named Quentin Hudspeth, a voiceover narrator.

Subtitle
Leo Colovini, designer of many games such as Cartagena and Carolus Magnus, joined me to talk about his history as a designer, his experiences, and his advice for future game designers. This episode was originally conducted via email and recorded...
Duration
18:33
Publishing date
2020-07-11 13:00
Link
http://feedproxy.google.com/~r/NinjaVsPirates/~3/TM45AYuNJBs/who-what-why-s22e10-game-design-al-dente-with-leo-colovini
Contributors
  Michael Bonet & Alex Erde
author  
Enclosures
http://feedproxy.google.com/~r/NinjaVsPirates/~5/WLGhgFp5784/W3_S22_E10_Game_Design_with_Leo_Colovini.mp3
audio/mpeg

Shownotes

Leo Colovini, designer of many games such as Cartagena and Carolus Magnus, joined me to talk about his history as a designer, his experiences, and his advice for future game designers. This episode was originally conducted via email and recorded later, so the voice you hear is not Leo's. It is a stand-in named Quentin Hudspeth, a voiceover narrator.

To learn more about Leo Colovini's games, go to Studio Giochi.

To learn more about Quentin Hudspeth, go to Quentin Hudspeth.

Italy by Tom Walsh from the Noun Project