The Who, What, Why? Game Design Podcast   /     Who, What, Why? S16.E04 :: This Game is Truly Epic

Description

Isaac Childres designed Gloomhaven to capture the feel of a role-playing game and a dungeon crawler. He saw some things he wanted to fix in the dungeon crawlers around him and decided that this massive experience would suffice. Board gamers are better off for his effort. Gloomhaven incorporates a campaign, character levels, and an intricate card system that can be difficult to grok but rewarding once learned. One to four adventurers travel the land seeking out fame and glory while upgrading their characters and turning their 10 (or so) card deck into something that feels satisfying as they slash through demons, skeletons, and more.Gloomhaven is hard to acquire, but if you can play the game, you will want to keep dungeon diving to hone your skills and create new card combos. To learn more about the game go toCephalofair.comIf you missed out on the Kickstarter for this, another is in the works some time this year.Credits: torch image from Fabian Sanabria fromNounProject.com

Subtitle
Isaac Childres designed Gloomhaven to capture the feel of a role-playing game and a dungeon crawler. He saw some things he wanted to fix in the dungeon crawlers around him and decided that this massive experience would suffice. Board gamers are better...
Duration
56:02
Publishing date
2017-03-17 02:53
Link
http://feedproxy.google.com/~r/NinjaVsPirates/~3/Ig4xXrQxw84/who-what-why-s16e04-this-game-is-truly-epic
Contributors
  Michael Bonet& Alex Erde
author  
Enclosures
http://feedproxy.google.com/~r/NinjaVsPirates/~5/qL7MOSOXaK0/04_W3_S16_E04_Gloomhaven_with_Isaac_Childres.mp3
audio/mpeg