Board Game Design Lab   /     How to Design Games that Tell Stories with Ignacy Trzewiczek

Description

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving... The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

Summary

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving...

Subtitle
In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular ga
Duration
1:03:21
Publishing date
2024-02-11 21:19
Link
https://boardgamedesignlab.com/how-to-design-games-that-tell-stories-with-ignacy-trzewiczek/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-design-games-that-tell-stories-with-ignacy-trzewiczek
Contributors
  Gabe Barrett
author  
Enclosures
https://media.blubrry.com/board_game_design_lab/content.blubrry.com/board_game_design_lab/BGDL_330_Ignacy_Trzewiczek.mp3
audio/mpeg

Shownotes

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.