We retired this podcast, because we couldn't parse it for 10 consecutive times.
The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.
Date | Title & Description | Contributors |
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2024-02-26 |
The design process of one of the world's best designers, Corey Konieczka In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about h... |
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2024-02-19 |
How to Design an Engine Building Game with Elizabeth Hargrave In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also ... |
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2024-02-11 |
How to Design Games that Tell Stories with Ignacy Trzewiczek In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, ... |
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2024-01-29 | In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more! The post Using math to make your games be... |
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2024-01-29 | In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathmatical models, and more! The post Using Math to Design Better Games... |
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2024-01-21 |
Finding the Right Mixture of Luck and Skill with Richard Garfield In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game. The post Finding the Right Mixture of Luck and Skill with Richard Garfield appeared first on Board Game Design La... |
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2024-01-21 | In this update, I talk about 2024’s vision for the BGDL. And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE. The post Where the BGDL Is Headed in 2024 appeared first... |
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2023-12-16 | In this episode, I answer a bunch of questions that were submitted by BGDL community members! The post Your game design questions answered appeared first on Board Game Design Lab. |
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2023-11-29 | In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons... |
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2023-11-21 | In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices. The post How to Boost Creativity and Avoid Tropes | Jason ... |
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