I received a very unique text one day from my father-in-law. One of his patients had designed a game, and he shared with her that his son-in-law (yours truly) was a game podcaster. So, we connected, and I invited her and her co-designer onto the show. Here is that show. Anna Purves and David Schwittek joined me to discuss Dead Poets Rise, a unique game about writing poetry. I had the pleasure of watching some games take place at a library near me. Funny enough, David lives close to where I live, and Anna lives close to where I work. The game brings players into a world where they are trying to resurrect a dead poet from obscurity. The game uses a Chinese checkers style board with marbles and two decks--The creation and chaos decks-- to bring the players into a world of poetry writing. The conversation was a really interesting one, especially talking with two designers who exist outside of the normal circles of designers who I tend to engage with. If you are interested in learning more about the game, please visit Dead Poets Rise. Warning: I had a cough during the recording that I couldn't escape. It turned out I had strep throat, which took me out of commission later that week. I did my best to edit the coughing fits out.
I received a very unique text one day from my father-in-law. One of his patients had designed a game, and he shared with her that his son-in-law (yours truly) was a game podcaster. So, we connected, and I invited her and her co-designer onto the show. Here is that show.
Anna Purves and David Schwittek joined me to discuss Dead Poets Rise, a unique game about writing poetry. I had the pleasure of watching some games take place at a library near me. Funny enough, David lives close to where I live, and Anna lives close to where I work. The game brings players into a world where they are trying to resurrect a dead poet from obscurity. The game uses a Chinese checkers style board with marbles and two decks--The creation and chaos decks-- to bring the players into a world of poetry writing.
The conversation was a really interesting one, especially talking with two designers who exist outside of the normal circles of designers who I tend to engage with. If you are interested in learning more about the game, please visit Dead Poets Rise.
Warning: I had a cough during the recording that I couldn't escape. It turned out I had strep throat, which took me out of commission later that week. I did my best to edit the coughing fits out.