The Who, What, Why? Game Design Podcast   /     Who, What, Why S36.E01 :: Unique Mechanics with Jonny and Jeff

Summary

Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enclosure like in games Through the Desert, simultaneous action selection like in games Wallenstein, and threat tracks like in games the Battle at Kemble's Cascade. It was a fun discussion to explore mechanics we thought were less popular than the rest of the hobby thinks.

Subtitle
Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enclosure like in games Through the Desert, simultaneous action selection like in games Wallenstein, and threat...
Duration
44:39
Publishing date
2024-05-17 02:34
Link
https://ninjavspirates.libsyn.com/who-what-why-s36e01-unique-mechanics-with-jonny-and-jeff
Contributors
  Mike Bonet
author  
Enclosures
https://traffic.libsyn.com/secure/ninjavspirates/W3_S36_E01_Unique_Mechanics_with_Jonny_and_Jeff.mp3?dest-id=25565
audio/mpeg

Shownotes

Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enclosure like in games Through the Desert, simultaneous action selection like in games Wallenstein, and threat tracks like in games the Battle at Kemble's Cascade. It was a fun discussion to explore mechanics we thought were less popular than the rest of the hobby thinks.