The Stack Overflow Podcast   /     The team behind Unity 6 explains the new features aimed at helping developers

Summary

On today’s sponsored episode, we chat with Ryan Ellis and Martin Best about the developer-centric features built into Unity 6, the latest release of the well-known game engine. The pair explains how Unity 6 was built to help developers enhance graphics, add multiplayer, and easily port games to an audience on the mobile web.

Subtitle
On today’s sponsored episode, we chat with Ryan Ellis and Martin Best about the developer-centric features built into Unity 6, the latest release of the well-known game engine. The pair explains how Unity 6 was built to help developers enhance graphic
Duration
00:20:13
Publishing date
2024-10-16 04:05
Link
https://stackoverflow.blog/podcast/
Contributors
  Stack Overflow
author  
Enclosures
https://chrt.fm/track/G8F1AF/pdrl.fm/c28362/injector.simplecastaudio.com/6fa1d34c-502b-4abf-bd82-483804006e0b/episodes/6fb33805-526f-4ed8-83c6-fca9ce8d1c4d/audio/128/default.mp3?aid=rss_feed&awCollectionId=6fa1d34c-502b-4abf-bd82-483804006e0b&awEpisodeI
audio/mpeg

Shownotes

Ryan is a VP of Product focused on the Unity Engine and AI services. You can find him on LinkedIn and X.

Martin Best is a Principal Product Architect working on the Unity Engine. You can find him on LinkedIn.

To learn more about Unity 6, please visit their website

Show some love to this question and Stack Overflow user NPatch, who provided an accepted answer to the question: Why is my character floating in the air when death animation is played in Unity?