Chris Fowler, Director of Engine for Call of Duty, tells Ben and Ryan about his path from marine biology to game development, the ins and outs of game engines, and the technical feats involved in creating massively popular games like Call of Duty. Chris also explains why community feedback is so critical in game development and offers his advice for aspiring game developers.
Chris works at Sledgehammer Games (a division of Activision), which develops titles in the Call of Duty franchise. Explore their open roles here.
Want to see Chris’s engine in action? Check out COD: Modern Warfare III.
Connect with Chris on LinkedIn.
Kudos to Stack Overflow user teh.fonsi, who earned a Lifeboat badge by explaining How to execute 1 command x times in java.