“Automatons do not have bugs, Kate Walker. They simply display functional idiosyncracies.” In the aftermath of the golden age of graphic adventure games, the early 2000s offered plenty of ammunition for those who declared the genre to be dead. Microids was intent on changing the narrative when it released spiritual successor to cult-hit Amerzone, Syberia. Chris Worthington, James, Michiel and Tony ask themselves if it was successful. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_649.mp3 Music featured in this issue:1. Main Theme by Dimitri Bodiansky/Nicolas Varley2. Black Eyes by Helena Romanski/Nicholas Varley/Dimitri Bodiansky/Inon Zur edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
In the aftermath of the golden age of graphic adventure games, the early 2000s offered plenty of ammunition for those who declared the genre to be dead. Microids was intent on changing the narrative when it released spiritual successor to cult-hit Amerzone, Syberia. Chris Worthington, James, Michiel and Tony ask themselves if it was successful.