This show has been flagged as Explicit by the host. Interview with one of the "Redot Engine" founders, Andrew. Redot Engine is a fork of the famous free and open source project "Godot engine". NOTE: This is my first time interviewing someone for a podcast, so feel free to point out any improvements and critiques I can learn from. After an introduction about the reasons the project was created, we focus on other engines, on the videogame console situation, on a FOSS licensing debate, on Redot's future and on C language interoperability. Official links: Redot engine website Projects and links we've talked about: Redot: why we forked Defold engine Redot proposal for homebrew console support Sonic colors ultimate UPBGE: Fork of Blender game engine GPL vs LGPL license ABI Application Binary Interface proposal for defer operator in C; example of usage in GO Redot slogan: > "Your game, your rules" Provide feedback on this episode.
Interview with one of the "Redot Engine" founders, Andrew. Redot Engine is a fork of the famous free and open source project "Godot engine". NOTE: This is my first time interviewing someone for a podcast, so feel free to point out any improvements and critiques I can learn from. After an introduction about the reasons the project was created, we focus on other engines, on the videogame console situation, on a FOSS licensing debate, on Redot's future and on C language interoperability. Official links: Redot engine website Projects and links we've talked about: Redot: why we forked Defold engine Redot proposal for homebrew console support Sonic colors ultimate UPBGE: Fork of Blender game engine GPL vs LGPL license ABI Application Binary Interface proposal for defer operator in C; example of usage in GO Redot slogan: > "Your game, your rules"